Staff

Jim Diamond joined CCT in September 2007 and is working on several projects related to educational video games in social studies (the Mission America project) and science education (the Possible Worlds project).
Jim has taught at the elementary, undergraduate, and graduate level, in addition to developing professional development programs for teachers in the area of educational technology. He has a bachelor's degree in history and an Ed.M in educational technology, both from Boston University, and is currently at work at his Ph.D. at New York University, focusing on the use of video games for developing disciplinary skills in social studies, history, and civics education. He's been involved with several research projects related to the use of games in K-12 classrooms, as well as exploring how game designers' attitudes toward social justice issues inform their game design.
Select External Writing& Presentations
Schrier, K., Diamond, J., Langendoen, D., & Potter, L. (2009, June). The Best of Both Worlds? Design Challenges for Developing Playable Historical Games for Classroom Learning. Presented at the annual Games, Learning, Society Conference, Madison, WI.
Anderson, A., & Diamond, J. (2009, June). Investigating Children’s “Strategic Competence in Inquiry” in Videogames. Presented at the annual Games, Learning, Society Conference, Madison, WI.
Diamond, J., Macklin, C., & Sharp, J. (2009, June). Gaming After School: Boys and Girls Clubs of America Game Design Curriculum. Presented at the annual Games, Learning, Society Conference, Madison, WI.
Tally, B., Char, C., Diamond, J., Puckett, C., Sun, J., & Hoffman, A. (2009, June). History Games Go to School: Research Insights From the American History and Civics Initiative. Symposium at the annual Games, Learning, Society Conference, Madison, WI.
Diamond, J., Macklin, C., & Sharp, J. (2009, June). Gaming After School: Boys and Girls Clubs of America Game Design Curriculum. Presented at the annual Game Education Summit, Pittsburgh, PA.
Diamond, J., & Schreier, K. (2009, May). Teaching historical empathy to develop ethical citizens. Presented at the annual Teachers College Educational Technology Conference, New York, NY.
Anderson, A., & Diamond, J. (2009, June). Possible Worlds formative development game testing. Poster presented at the annual Games for Change Festival, New York, NY.
Diamond, J., & Potter, L. (2009, June). Mission Impossible? Building effective collaborations in history video game design. Poster presented at the annual Games for Change Festival, New York, NY.
deHaan, J. & Diamond, J. (2007). The experience of telepresence with a foreign language video game and video. Proceedings of the 2007 ACM SIGGRAPH symposium on video games. San Diego, CA, 39ˆ46.
Flanagan, M., Nissenbaum, H., Diamond, J., and Belman, J. (2007). A method for discovering values in digital games. Proceedings of the 2007 Digital Games Research Association (DiGRA), Tokyo, Japan, forthcoming.
