Katherine Culp
director of research
tel: 212-807-4212
fax: 212-633-8804
Katherine McMillan Culp, senior research scientist, has been studying innovative programs to improve the quality of technology use in K-12 classrooms and informal educational settings since 1991.
Dr. Culp is the co-Principal Investigator of Possible Worlds-an IES-funded Research and Development Center on Instructional Technology. The Possible Worlds team is developing games for the Nintendo DSi that will support middle-grades science learning, and is conducting a series of research studies to better understand how games can be structured to support conceptual learning and engagement with complex scientific concepts. She also is co-principal investigator for the Portable Wordplay project, funded by the Bill & Melinda Gates Foundation, which focuses on portable gaming as a support for building students' reading comprehension skills.
Dr. Culp also is a senior research advisor for the Regional Educational Laboratory for the Northeast and Islands. She continues to develop and oversee research at CCT while contributing to the lab's efforts to translate rigorous research into usable knowledge for policymakers and practitioners.
Dr. Culp has directed a series of program evaluations focused on technology-rich teacher development and student learning in math and science. In addition, she has conducted qualitative studies of technology integration at both the classroom and district levels, including one of the earliest studies of laptop computer use. From 2000-2006, she directed evaluations of several of the Intel Corporation's Innovation in Education Initiatives, ambitious efforts to encourage and support direct use of technology by students and teachers.
Dr. Culp joined CCT as an administrative assistant in 1990. She is a Phi Beta Kappa graduate of Amherst College (1988), holds a Ph.D. in developmental psychology from Teachers College, Columbia University (1999), and has two fabulous children.
KATHERINE'S PROJECTS
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KATHERINE'S PUBLICATIONS
SELECT EXTERNAL WRITING
Included in Proceedings of a Workshop on Gaming, Simulation and Education. National Research Council's (NRC) Board on Science Education's Committee on Learning Science (Eds). Washington, DC: National Research Council.
International Encyclopedia of Education, Third edition. Baker, E., McGaw, B., & Peterson, P. (Eds). Maryland Heights, Missouri: Elsevier Press.
Journal for Research in Technology Education, 37(3), 313-329.
New York, NY: EDC Center for Children and Technology.
Commissioned by the American Institutes for Research to inform the development of the National Education Technology Plan. Washington, DC: U.S. Department of Education, Office of Educational Technology.
In B. Mean & G. Haertel (eds), New Approaches to Evaluating the Impact of Educational Technology. New York: Teachers College Press.
In W. Heinecke & L. Blasi, (eds.), Methods of Evaluating Educational Technology. Research Methods for Educational Technology series, ed. W. Heinecke & J. Willis. Greenwich, CT: Information Age Publishing, Inc.
Paper written for the Wingspread Conference on Technology's Role in Urban School Reform, Racine, WI, and October 13-14, 2000. New York, NY: EDC Center for Children and Technology.
In Carvin, A. (Ed.), The E-Rate in America: A Tale of Four Cities. Washington, DC: Benton Foundation, Communications, Policy and Practice Program.
Conference held in Racine, WI, October 13-14, 2000. New York, NY: EDC Center for Children and Technology.
Commissioned by the Intel Corporation. New York, NY: EDC Center for Children and Technology.

