Jim Diamond

senior research associate

jdiamond@edc.org
tel: 212-807-4256
fax: 212-633-8804

Jim Diamond brings to CCT more than 10 years’ experience in formative research, instructional design, and the effective use of digital media and games to enhance K–12 learning and teaching. He is keenly interested in exploring how game designers’ attitudes toward social justice issues inform their game design, passionate about supporting teachers in using digital tools to support their students’ growth, and dedicated to creating tools that support civic participation.

Dr. Diamond leads a formative and summative evaluation of iDesign, a collaborative NSF-funded R&D initiative that is engaging underrepresented youth in designing interactive, culturally and social relevant computer games to build their technological fluency and increase their interest in STEM-related activities and careers. For two years, he also has served as Principal Investigator of studies that have examined the use of digital badges in professional development. These include a formative evaluation and design-based study of the American Social History Project’s “Who Built America?” Badges for Teaching Disciplinary Literacy in History program. He has presented this work in a Connected Learning webinar and at the 2014 HASTAC Conference in Lima, Peru.

Dr. Diamond also has led and contributed to numerous evaluations of initiatives that use technology to better engage, motivate, and educate students, as well as foster their civic literacy and participation. He is the co-author of several publications that discuss aspects of this work—Evaluation of Breakthrough’s America 2049 Game, “History Games: Where the Learning Potential Lies,” and “Congregate! A Tool for Building Common Ground”—and has shared his findings at the Games, Learning, and Society Conference and the Digital Media and Learning Conference.

In addition to his work for EDC, Dr. Diamond is an adjunct professor at New York University, where he teaches courses in the principles of game-based learning and research methods to investigate game-based learning. Prior to joining EDC, he designed professional development programs for teachers in the area of educational technology. He began his career teaching elementary school.

Diamond has a BA in History and an EdM in Educational Technology from Boston University, and a PhD from New York University.

 

 

JIM'S PROJECTS

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SELECT WRITING

Diamond, J., Macklin, C., & Sharp, J. (Jun 2009). Gaming After School: Boys and Girls Clubs of America Game Design Curriculum. (Madison)

Presented at the annual Games, Learning, Society Conference, Madison, WI.

Diamond, J., Macklin, C., & Sharp, J. (Jun 2009). Gaming After School: Boys and Girls Clubs of America Game Design Curriculum. (Pittsburgh)

Presented at the annual Game Education Summit, Pittsburgh, PA.

Tally, B., Char, C., Diamond, J., Puckett, C., Sun, J., & Hoffman, A. (Jun 2009). History Games Go to School: Research Insights From the American History and Civics Initiative.

Symposium at the annual Games, Learning, Society Conference, Madison, WI.

Anderson, A., & Diamond, J. (Jun 2009). Investigating Children's "Strategic Competence in Inquiry" in Videogames.

Presented at the annual Games, Learning, Society Conference, Madison, WI.

Schrier, K., Diamond, J., Langendoen, D., & Potter, L. (Jun 2009). The Best of Both Worlds? Design Challenges for Developing Playable Historical Games for Classroom Learning.

Presented at the annual Games, Learning, Society Conference, Madison, WI.

Diamond, J., & Potter, L. (May 2009). Mission Impossible? Building effective collaborations in history video game design.

Poster presented at the annual Games for Change Festival, New York, NY.

Anderson, A., & Diamond, J. (May 2009). Possible Worlds formative development game testing.

Poster presented at the annual Games for Change Festival, New York, NY.

Diamond, J., & Schreier, K. (May 2009). Teaching historical empathy to develop ethical citizens.

Presented at the annual Teachers College Educational Technology Conference, New York, NY.

Flanagan, M., Nissenbaum, H., Diamond, J., and Belman, J. (Sep 2007). A method for discovering values in digital games.

Proceedings of the 2007 Digital Games Research Association (DiGRA). Tokyo, Japan.

deHaan, J. & Diamond, J. (Aug 2007). The experience of telepresence with a foreign language video game and video.

Proceedings of the 2007 ACM SIGGRAPH symposium on video games. San Diego, CA, 39-46.