What We Do
Research
CCT investigates ways that technology can make a difference in children's classrooms, schools, and communities through a number of basic, applied, formative, and summative research projects. Our goal is to construct a more complete understanding of how to foster greater equity, student achievement, and teacher preparedness in our nation's schools. Our research often is situated within classrooms and schools because context is of vital importance to any educational intervention. In conducting our research, we employ a mix of qualitative and quantitative methodologies grounded in current education research theories and practices.
Abstracts: Show All / Hide AllPossible Worlds: A National R&D Center on Instructional Technology
2008 - 2013
Visit Project WebsiteAbstract:
Leading five-year effort to develop and incorporate portable game modules that bring inquiry-based learning and instructional supports to traditional science classrooms. More»
Supporting Staff Developers in Improving Mathematics Education for Students with Disabilities
2008 - 2012
Abstract:Uncovering the supports that staff developers need to implement professional development programs that strengthen math education for students with disabilities More»
Advancing Biology Education for Online Professional Development: A New York State Research Study
2007 - 2011
Abstract:Investigating an online professional development course's impact on teacher knowledge and student learning More»
Regional Education Laboratory - Northeast and Islands (REL-NEI)
2006 - 2011
Abstract:Part of the Regional Education Laboratory -Northeast and Islands with EDC's Center for Online Professional Education (COPE) More»
PETLab Game Design Pilot Evaluation
2009 - 2010
Abstract:Evaluating a pilot game design program for the Boys & Girls Club of America that incorporates digital and non-digital activities in order to introduce boys and girls between the ages of 9–12 to the principles of game design. More»