iDesign: Developing Technological Fluency through Culturally Relevant Game Design

January 2, 2015

This report is the year-end process evaluation for the first year of the iDesign project, a three-year, National Science Foundation ITEST-funded project to teach game design and programming skills to adolescents. iDesign takes an innovative approach to increasing underrepresented youths’ motivation toward and interest in STEM activities by infusing culturally relevant pedagogy (Ladson-Billings, 1992, 1995) into the game design curriculum. Once completed, the yearlong after-school curriculum and accompanying professional development materials will prepare educators to introduce students to principles of serious game design in clubhouse settings.


Jim Diamond