News Article

Form Follows Function

Monday, May 12, 2014

In a new article on the Games+Learning blog, Dr. Katie Culp, PI of our Possible Worlds project, discusses the developmental and educational perspective that informs CCT's approach to educational game design.

"The greatest leap of imagination that educators need to make every day is to try to understand what it feels like to not know something," Culp says. "What does a page of text look like to an eight year old who can’t read?" When it comes to designing games to address these challenges, Culp makes the point that the most important thing in educational gaming is what the player does, not what they see.

Read the article here; learn more about the Possible Worlds games and teaching materials here.

 

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