What We Do > Design and Development

We help our partners realize their educational visions in a variety of media. We conceptualize educational tools and provide the expertise to turn ideas into working prototypes, from learning games to video-based professional development tools. Our design work encompasses more than just product development; it often shapes implementation strategies, intervention goals, and expectations, and feeds back into the research community’s understanding of larger questions.

CASE STUDY

Possible Worlds: A National R&D Center on Instructional Technology

2008–2013

Electronic games allow us to immerse ourselves in imaginary worlds that challenge us to discover the rules that apply in a variety of situations. CCT sees this as a learning opportunity that can encourage middle-school students to rethink their ideas about scientific concepts. With a major grant from the U.S. Department of Education's Institute of Education Sciences, we've undertaken a five-year research effort to develop and test Nintendo DS game modules that will fit into regular science curricula. As they play, students will revise their theories about topics such as photosynthesis; at the same time, teachers will use the support materials we're developing to model scientific thinking. Possible Worlds will foster greater exchange and collaboration among educators, researchers, and game developers in crafting and promoting multimedia learning experiences in the classroom.

 

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