The editors and reviewers of Common Sense Media's Graphite platform have selected work from two of our projects for their list of Best EdTech of 2014.
As part of the Science Learning+ initiative, the NSF has funded our investigation of digital badges as assessments in informal science learning.
Dr. Daniel Light is the author of a chapter on technology, teaching, and learning in the UN's State of the World's Children 2015 report.
Dr. Peggy Clements is the author of “The Need for Better Data about K-12 Online Learning: Starting with How and Why” on the EDC’s Learning and Teaching Division blog.
The Ruby Realm, one of the digital games from our Possible Worlds project, is now available from BrainPOP.
Research from the Next Generation Preschool Math project informs a new math app for preschool kids, available today in the Apple App Store.
We're delighted to announce that the NSF has funded our study of the role of social media in public science discourse.
Dr. Ashley Lewis Presser is co-author of "Positive Integration of Media for Children," on the Platform for Good blog.
Today's online eSchool News features an article on our new Possible Worlds website and explains some of the theory behind the digital games and activities we developed.
Dr. Babette Moeller will serve as PI on the newly funded study of the efficacy of Math for All PD.
In a post on the Fred Rogers Center Blog, Shelley Pasnik has six questions for our colleagues working in early learning and educational technology.
Dr. Wendy Martin and Francisco Cervantes explain computational thinking to a writer from Forbes.
CCT director Shelley Pasnik discusses the increasing use of technology by children—the earliest adopters—in "Little Hands, Big Screens."
In her final Games+Learning article, Dr. Katie Culp supports the importance of play over the necessity of assessment.
In the second of a series of articles on the Games+Learning blog, Dr. Katie Culp explains how to unlock the power of educational games.
Dr. Katie Culp writes about CCT's approach to educational game design on the Games+Learning blog.
CCT's Dr. Babette Moeller is co-author of "Making Standards-Based Mathematics Education Accessible to Students with Disabilities" in Urban Perspectives.
Mission US: A Cheyenne Odyssey, an interactive history game created with research input from EDC|CCT, has recieved the award for "Most Significant Impact Game" at the 2014 Games for Change festival.
Shelley Pasnik is interviewed by the Anniston Star on the role of the Children's Television Act in bringing educational/informative children's programming to commercial TV.
Dr. Daniel Light and Elizabeth Pierson have published a paper on the successful integration of tech tools into a traditional school system in Argentina.